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    <title>Nintendo on [BETA] NCoT Tech</title>
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      <title>Stealing the Secrets of the NES - Agon Light Tilemaps in C</title>
      <link>https://beta.ncot.uk/videos/stealing-the-secrets-of-the-nes-agon-light-tilemaps-in-c/</link>
      <pubDate>Mon, 27 May 2024 15:19:47 +0000</pubDate>
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      <description>Early computers weren’t powerful enough to draw full-screen moving graphics, so they had to use clever tricks. Let’s explore how Nintendo’s techniques for creating tile-based games on the NES can be applied to modern hardware. Using these methods, I built a scrolling tilemap system for the Agon Light using C programming.

#AgonLight #CProgramming #Nintendo #Sprites</description>
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      <title>Switch Joycon Drift Repair</title>
      <link>https://beta.ncot.uk/videos/switch-joycon-drift-repair/</link>
      <pubDate>Tue, 07 Jul 2020 18:59:40 +0000</pubDate>
      <guid>https://beta.ncot.uk/videos/switch-joycon-drift-repair/</guid>
      <description>Here is how I fixed the drift on my Nintendo Switch Joy-Con. It is properly fixed, not just putting cleaner into the thumbstick. I will also be showing how to swap the shell of the joy-con for a different style. You don’t have to do this if all you want is to do is repair your joy-con.

#Nintendo #Batteries #RetroComputing #Repair</description>
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      <title>Gameboy Advance Dev Workflow in 2020</title>
      <link>https://beta.ncot.uk/blog-posts/gameboy-advance-dev-workflow-in-2020/</link>
      <pubDate>Sun, 01 Mar 2020 08:35:57 +0000</pubDate>
      <guid>https://beta.ncot.uk/blog-posts/gameboy-advance-dev-workflow-in-2020/</guid>
      <description>How to write GameBoy Advance (GBA) homebrew using modern tools and systems in 2020. Compilers, editors, debugging and more! This isn’t the definitive way of doing things, but it’s a way that seems to work for me. Also you might read this and think it a bit convoluted and full on. I didn’t create it all in one go, it’s a workflow that has evolved over time.

#Nintendo #Windows #Sprites #Linux</description>
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