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    <title>SDL2 on [BETA] NCoT Tech</title>
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      <title>Setting up MSYS2 and LibSDL2 for graphics programming in Windows</title>
      <link>https://beta.ncot.uk/blog-posts/setting-up-msys2-and-libsdl2-for-graphics-programming-in-windows/</link>
      <pubDate>Thu, 17 Nov 2022 22:14:42 +0000</pubDate>
      <guid>https://beta.ncot.uk/blog-posts/setting-up-msys2-and-libsdl2-for-graphics-programming-in-windows/</guid>
      <description>I’m starting a graphics based project, and decided to use SDL2 in Windows. This meant setting up a development environment. Here’s some notes on how I set up MSYS2, VS Code and LibSDL2.

#CProgramming #SDL2 #Windows #GameDev</description>
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      <title>Easier Game Controller Input in SDL with SDL_GameController</title>
      <link>https://beta.ncot.uk/blog-posts/easier-game-controller-input-in-sdl-with-sdl_gamecontroller/</link>
      <pubDate>Sat, 13 Apr 2019 14:35:10 +0000</pubDate>
      <guid>https://beta.ncot.uk/blog-posts/easier-game-controller-input-in-sdl-with-sdl_gamecontroller/</guid>
      <description>Game controllers on computers are somewhat irritating to manage compared to a console. Has the user plugged in an XBox controller? A PS4 controller, or have they obtained some random USB controller they found on eBay? Coping with this in SDL was difficult, with SDL just telling you “button 13 pressed” or “joystick axis 4 moved”, which is great except all your code really wants to know is…

#SDL2 #GameDev</description>
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      <title>Component Based Game Engine From Scratch Part 1</title>
      <link>https://beta.ncot.uk/blog-posts/component-based-game-engine-from-scratch-part-1/</link>
      <pubDate>Sun, 10 Mar 2019 21:44:59 +0000</pubDate>
      <guid>https://beta.ncot.uk/blog-posts/component-based-game-engine-from-scratch-part-1/</guid>
      <description>This is going to be the first part in a continuing series where I try to explain how and why I’m creating my own game engine using C&#43;&#43; and the SDL library. My engine isn’t going to do anything amazing, but will borrow ideas from other engines I’ve used before such as Unity.

#CPlusPlus #CProgramming #SDL2 #GameDev</description>
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      <title>Text printing using bitmap characters in C&#43;&#43; and SDL</title>
      <link>https://beta.ncot.uk/blog-posts/text-printing-using-bitmap-characters-in-c-and-sdl/</link>
      <pubDate>Mon, 04 Feb 2019 22:13:22 +0000</pubDate>
      <guid>https://beta.ncot.uk/blog-posts/text-printing-using-bitmap-characters-in-c-and-sdl/</guid>
      <description>Back in the mists of history, sometime around the 90s it was quite common for games and demos to display text on the screen. Since we’re talking about old computers with barely any usable RAM, the text was stored as images. A giant single image with every character placed within it. To display words programmers had to be a bit inventive. That’s the topic of today’s post.

#CPlusPlus #SDL2 #GameDev #Graphics</description>
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