Davinci Resolve Proxy Files
It turns out making proxy files is quite important when editing video across your LAN. Don’t edit video across your LAN, it ends in tears and frustration.
31 posts tagged Graphics
It turns out making proxy files is quite important when editing video across your LAN. Don’t edit video across your LAN, it ends in tears and frustration.
Thanks to @hobbified on YouTube, making the EPA logo look correct was quite straight forward…
In this video, I’ll show you how I built a tilemap system from scratch in C for the Agon Light, and integrated it into my existing game engine. Getting the physics engine to handle collisions with the tilemap was no easy task, but I’ll walk you through how I made it work. On top of that, I explore some game design, sketching out ideas for where the game is heading.
Early computers weren’t powerful enough to draw full-screen moving graphics, so they had to use clever tricks. Let’s explore how Nintendo’s techniques for creating tile-based games on the NES can be applied to modern hardware. Using these methods, I built a scrolling tilemap system for the Agon Light using C programming.
The end result is a fairly pretty scrolling text routine that demonstrates how to draw multiple bitmaps to the Agon Light’s display using VDP commands.
This builds on my previous Agon Light C Programming video where I explained how the Agon Light’s screen works, and how to draw lines and shapes.
My aim is not to simply program the Agon Light by cloning the Windows 3.11 screensavers, but to learn how to program the Agon Light at all. Ultimately I want to learn how to program games for the Agon Light.
It’s the Easter holidays and I’ve got two weeks off work. Amongst highly exciting things like weeding the garden and waiting for a new washing machine to be delivered, I’m doing some programming.
I’m starting a graphics based project, and decided to use SDL2 in Windows. This meant setting up a development environment. Here’s some notes on how I set up MSYS2, VS Code and LibSDL2.
What do you do when you’re trying to debug code, but your debugging isn’t working, and you need to debug your debugger?
An overview of the Spectrum Next’s hardware sprites